Covid-19 accelerates global video gaming market to $170 billion, as reported by Simon-Kucher & Partners. Gaming sales in the US in July – August 2020 increased 37% and year-over-year to $3.3 billion, according to the market research firm NPD Group. Gaming companies have seen soaring profits during the pandemic. From Call of Duty: Warzone to EA’s FIFA and NBA 2K20 has experienced surge in their subscribers and doubling of their players in the second quarter. This session presents the latest trends and innovation in the gaming arena. A must attend for gaming companies, gaming developers, programmers, designers, producers/studio heads, VR/AR creators, sound designers/engineers/composers and business & marketing professionals.

Friday, June 25

13:30Keynote Presentation: Assessing the growing gaming consumption: Will the pandemic gaming behavior remain a new normal leading to better game monetization?.
13:45Panel: Strategizing go-to-market by increasing game app revenue, downloads, subscriptions, in-game content and microtransactions to create deeper customer relationships.
14:30On-stage Interview: Appraising the most innovative approach from regulators towards responsible gaming. Reducing and preventing gambling harm through technology.
14:50Presentation: Winning the game using disruptive technologies like AR/VR, Cloud Gaming, (AI), Mobile Gaming, to engage consumers more effectively and improve customer experience.
15:05Panel: Enhancing capabilities to provide captivating content, intelligent game design, connected, personalized and compelling experiences for gamers demand.
15:50Startup Showcase | Pitch Competition: Inviting game programmers, game designers, hardware manufacturers, cloud gaming producers, software developers to showcase their latest technologies and business ideas to investors, corporates and industry leaders. A platform for latest gaming announcements. .
16:50Closing summary by Conference Chair
16:55End of Session 2 and Day 1 Conference

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